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Joined 2 years ago
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Cake day: June 11th, 2023

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  • There is a balance to be struck between texture that provides a useful and atmospheric view of the game world, and one that bores the players.

    I have a really hard time getting the proportions right.

    When I initially describe a scene, I typically try to include a couple of senses (smell, sight, texture) and provide a general framework for exploration.