• 11 Posts
  • 199 Comments
Joined 2 years ago
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Cake day: July 12th, 2023

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  • I would argue UE5 enables and encourages bad development practices that lead to the unoptimized mess that “modern graphics” games are right now. Their work is cool, but so many games rely on temporal aliasing for in-game effects now, and UE5 is the common denominator.

    Steam and GOG have a strong history and userbase. 0% commission is nice, but Steam in particular offers a world of more value than Epic Games Store, including but not limited to a usable fucking user interface (I use Rare to play my EGS library because it’s so bad).

    Steam games are DRM free unless you consider Steam itself a form of DRM. DRM is implemented by the developers of the game, not by the marketplace it’s sold on.

    And I find it strange that you think GOG has a better business model than Steam and will be more competitive long-term. Why do you think so?








  • I imagine Microsoft has the same problem as Google, which is internally prioritizing flashy new things over maintaining useful old things. That’s why Google comes out with so many new things and kills so many old things.

    If you want a raise/promotion/etc., you have a better shot at it by bragging about the new feature/service you launched than bragging about maintaining the relatively stable project that’s been running for years but could use some improvements.

    It’s a really bad structure imo and I hate that Google and other companies prioritize like that :/











  • I had a few metadata issues with Jellyfin until I changed the primary metadata source to be the same as what Radarr/Sonarr use so they all the file names match up and I’ve had no issues since.

    I also don’t have a notable issues with subtitles in Jellyfin, but maybe your requirements have more friction. Have you tried the (iirc included by default) Jellyfin plugin to automatically download subtitles for your stuff? Or the *arr program that handles subtitles (I forget its name)?