Nah. Text > in person >>>>>>>>>>>>>>>>>> video call > audio call. I hate calls so much. With in person communication people can at least see that I don’t have time for them, and I can also see them coming. I also find it easier to keep my train of thought while talking in person.
Calls are like a random interruption of everything I’m doing and therefore catch me by complete surprise, causing stress. Usually it completely clears my working memory, meaning that I have to spend time and energy to get back to what I was doing.
I’m still not sure what to think of early access. On the one hand, it is too often an excuse to push a buggy mess. That shit is seriously annoying.
But if it’s done right, it can allow developers to make games that are way larger than they otherwise could. In the end development costs money, so with only X million dollars of upfront investment you will run out at some point. With early access they can extend the money pile further, and therefore they can keep extending the scope of the game way beyond what would otherwise be possible as long as the game is popular enough. But then the focus should be on delivering a mostly stable core experience instead of a buggy unbalanced mess.
Imo it worked quite well for games like Factorio, Valheim, Satisfactory. I had like 80 hours in Satisfactory way before the official release, and then another 100 hours or so with friends a bit later (also before the final release). While there were definitely some bugs, the experience overall was worth my money and I was happy to be able to play it already.