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Joined 2 years ago
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Cake day: June 14th, 2023

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  • This, exactly. When we redid our bathroom, we went from “immersion tank” hot water with about three metres of pressure behind it, to central heating in a closed system, where both hot and cold have the exact same pressure, about thirty metres head. Went from being basically impossible to have a shower, to being an absolute pleasure where nearly the entire range of the tap gives a useful temperature, and it’s got a right blast of pressure behind it too.

    Another alternative would be an electric shower - since you’re just heating up cold water, the pressure is “always the same”. They tend to be a bit pathetic and crap, tho.



  • addie@feddit.ukto196@lemmy.worldSome rules never change
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    9 days ago

    The original did have a lot of varied and interesting quest ideas, and some of the graphics still hold up now - dawn breaking over the mountains and reflecting off a lake looks even better in higher resolutions. The problem is more that there’s about a billion identikit dungeons which only contain level-appropriate loot, so you never find anything really exciting, and of course the leveling system is completely busted so every fight is a slog everywhere you go. Felt so limited compared to Morrowind, too - MW might have been a completely broken sandbox, but at least it was open enough to break.

    I don’t really feel that the main problem with Oblivion is how it looks.


  • Google did claim “half their new code” was AI-generated; obviously, take that with a pinch of salt, since they’ve a vested interest in promoting LLM.

    Speaking as a professional dev, about half of my lines-of-code consists of whitespace, opening-and-closing marks for the javadocs, and such matters as function, method and class definitions and their matching curly-close-brackets. My IDE generates all of that for me, but I dare say that I could use an LLM to do it as well, and then “half my code” would be AI-generated as well.

    My colleagues who are most enthusiastic about AI do turn in some right shit for code review; I suppose the best of it is over-complex and has confused error handling. They also tend to have about a hundred lines of what they’ve changed in the pull request description, and little or nothing about why. Github shows me what you’ve changed, I’m only interested in why you’ve done it, so that’s actually providing negative value by wasting my time having to read it.







  • Money is an emotional thing. Do I believe that this coin / bit of paper / number on a website is something that I can exchange for goods and services? If not enough people believe that, that currency will collapse.

    Mind you, not using money is inefficient at scale. Sending the bag of potatoes that I’ve grown in my garden this month to my internet provider for continued shitposting privileges only goes so far.



  • addie@feddit.ukto196@lemmy.blahaj.zoneRule
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    19 days ago

    As well as running as root, you can also disable kernel-level protections against Spectre and shit like that on Arch, which as far as I can tell doesn’t even gain you a single FPS. But no real gamer would turn that optimisation down.


  • addie@feddit.ukto196@lemmy.blahaj.zoneRule
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    19 days ago

    Indeed. Back in the day (by which I mean, up until about when Doom was released, around '93) then one of the “joys” of PC gaming was that you had fuck all memory and had to prepare a “boot disk” for every game, bypassing the operating system, basically to load as little as possible so that there was space for your game to run. Trying to fit the bare essential drivers - sound card, memory extender, CD ROM if you needed it for that game, mouse or joystick if you needed those - was a right fucking adventure every time, and it was always a toss-up whether you could get sound, music, or both, in any particular game.

    If you’re an old fart, or if you’ve ever used DosBox to play retro games, you might be familiar. DosBox makes it altogether too easy - loads of RAM and disk space, emulates anything, and it’s very quick to swap things out.

    A few things changed around that time:

    • much more memory, and better processors (486s!) that could use it
    • games starting to want hardware acceleration for 3D, and therefore need graphics card drivers, which were impractical to fit on a floppy disk, usually
    • Windows 95 / DirectX meant that people wanted to play games by double-clicking them, and there being a “unified” way of accessing hardware, rather than directly writing to VGA- / SoundBlaster- compatible hardware.

    I’m no Windows fan, but it was a hell of an improvement.

    The concept of a “pure UEFI” gaming environment might sound great - direct access to hardware, what could be more efficient? - but the unfortunate reality is that direct access to hardware is a real pain in the arse. Every game would need a complete copy of everyone’s graphics drivers, everyone’s sound drivers, everyone’s network stack, .,. . Computers are much more complicated than they used to be (although in some ways, simpler too) - very few games would work at all. You might get Terraria in 640x480 in 16 colours and no hardware-accelerated drawing, and maybe some sound effects if you’d a very common integrated sound chip on your motherboard.

    The operating system is both a gateway and a gatekeeper to hardware; makes a lot of stuff appear to work the same, regardless of what it is really, and the ones that haven’t been enshittified are really quite efficient, do their thing and get out of the way. Even the consoles have an OS for hardware access now, although they’re lightweight. I think it would be a very backward step to be rid of them.