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Joined 2 years ago
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Cake day: June 20th, 2023

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  • Deestan@lemmy.worldtomemes@lemmy.worldName them
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    2 days ago

    We have several Community Market arrangements in my town. People who make homemade stuff, like decorations, knitwear, art, crafts, jam, soap etc can book a stand for a day or several. It’s extremely exhausting to sit on a shitty chair for 8 hours straight in a crowded place, and especially in the Christmas market when you are half outside and temperatures are close to freezing, so most people book two days in a row at most.

    This one group of people just books end-to-end for the entire market duration. Like, weeks. They show up, fill their stand with TEMU crap, and take turns to sit at the stand and consistently sell nothing to nobody.










  • That’s interesting! I normally play the opposite, and rush to get cliff explosives and all the landfills before scaling up. In this playthrough I was forced to scale up without any of that, and mostly with yellow belts, so this was a fun opportunity to play along with the landscape.




  • “Waterfall process” is a curseword in software development for a reason.

    To me it proves the person is thinks that a game can be created without prototyping and iteration. In addition to only doing 10% of the work, they are under the illusion that they have done 80% and completing it is just a rote exercise. They have also overdesigned untested features and mechanics which makes any iteration harder. I’d have to break their thing down and iterate over the parts with them while also explaining this to them.

    It’s just double worst.