

No Linux support though, which is a bummer these days.
No Linux support though, which is a bummer these days.
I disagree with those saying that you can’t do a build for that budget, but I would suggest looking into used parts, at least for some things, to improve the result significantly.
Since your system goal doesn’t seem to be storage related, as nextcloud includes storage obviously, but typically isn’t used to house multi-terabyte data sets. So assuming you can make that work for the “future homelab projects” to with dual 500gig NVME as storage. Search for a used mITX board+CPU that can accommodate that (has the slots), and go from there. Things like CPU cooler, if not part of a possible mainboard+CPU bundle, should be selected after the case at that is the limiting factor for it. Didn’t skimp on RAM size if you can (new or used is fine, depends what you can get in your area).
With this list you’re basically done to get it up and running.
I mean for ksp2 saying it failed cause they had “no experience with this kind of work” is kind of weird, since neither did the ksp1 devs when they started that. And they didn’t fuck it up either, let alone this badly. Remember that it was a passion project of harvester, working at a PR firm that just happened to let him do it under their roof and employment. The company did not even have any basic experience in game development, arguably even software development in general.
There’s also PikaOS. It’s using Debian mechanics (so apt as the package manager and such), but a modern kernel and their own repos. If you’re more used to this world, might be worth a look. 8 didn’t know how well it’ll handle the controller and specific button inputs from the deck though.
I personally also came from a mostly debian background, but ended up going with CachyOS for my desktop needs (my deck is still on steam os). It’s arch based, and just very polished and well thought out. It has a version specifically for mobile consoles, like the steam deck.
If we assume normal, real world physics at work, and we have to as the game surely doesn’t model the stratosphere, he would not reach it even for a very very brief time as he’d have been evaporated from the heating at that speed well before getting to it.
Debian on Servers. Not-Debian on not-servers.
It’s doesn’t have to be complicated.
Chrome is already pretty close to this. People still using it are a mystery to me as it is.
Yea It’s per km^2, divided by 1000. I just dropped the last 3 digits off the area when doing the calculation. I just tried to make readable units.
I was curious, so here’s the numbers in relation to land area (MW/1000 km^2). Based on are found in Wikipedia.
Edit: corrected the unit.
Also square kilometers of land mass. Kinda relevant for solar.
You still need base CPU speed for a system to be usable. Try running a modern GPU on a 10 year old CPU. It’s even worse for some, where the GPU driver needs a relatively fast CPU for the GPU to run at full speed. Mostly Intel GPUs have this issue, which is sad cause they are the most affordable, but can’t be paired with an just an affordable CPU (or an older one).
And we’re very far away with RISC-V from the kind of performance your need to run modern games, or even decade old games. Let alone fully utilizing a high end GPU.
Finally! I was waiting for a version of the original zimaboard with a modern/competitive processor. Such a versatile little device.
Ahh you might be right, it might have been Danny Trejo who I had in mind. Updated my comment, thank you!
I think it was Dwayne Johnson Danny Trejo who said in an interview that he never does his stunts, for exactly the reasons given. The key point is also that if the actor performing a key role in the movie gets injured it’ll cause at least delays, possibly worse. But it will affect literally hundreds of people just so s/he can feel like a macho for doing the dangerous thing.
A stunt person getting injured isn’t just less likely (it’s literally their job), it’s also much less problematic for everyone else involved if it does happen.
Performing stunts yourself is pure ego.
This is highly dependent on where you are, and your ISP. I get new IPs basically daily. Even my ipv6 prefix changes daily for no reason other than to be annoying I guess. It’s infuriating, but somewhat convenient for privacy reasons (only).
EU-OS existiert, aber zielt eher auf die Verwendung von Behörden und anderen öffentlichen Einrichtungen. Also weniger für Endanwender. Zur Finanzierung des Projektes weiß ich persönlich nichts, aber ich nehme an, das ist auf deren Info-Seiten nachlesbar.
I’m not sure I quite understand how this would make them unable to support normal 2fa until now.
Keycloak is one of the most configurable and flexible auth solutions, and there is no way it didn’t support otp based 2fa until recently.
Well fucking finally. I have no idea what took them so long.
With my backlog of games I have, but never played, I really find it hard to care. I’m not running out of games. Keep piling on reasons for never buying your games. So I won’t. Not my loss.
Eventually it’ll be enough reasons for enough people that they’ll notice. Guessing it isn’t that time yet though?