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Joined 2 years ago
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Cake day: August 4th, 2023

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  • They are both cliché to recommend at this point for video game stories, but my personal favorite video game stories are Planescape: Torment and Disco Elysium.

    If you’re up for Japanese-style games, I also love Xenogears and Final Fantasy X.

    If you need something newer (other than Disco), Clair Obscur: Expedition 33, Uncle Chop’s Rocket Shop, Citizen Sleeper, and Death Stranding are all recent highlights.



  • Last month I tore through Clair Obscur: Expedition 33. Best game I’ve played so far this year, and as I hinted at in my recent community post, it has the best soundtrack I’ve heard in years. Otherwise I was off the genre mostly, finally getting to play The Last of Us Part II with its PC release, and diving back into Baldur’s Gate 3 for a little bit with the new patch.

    For May I’m leaning most towards picking up Atelier Escha & Logy again, but I do have my eye on Romancing Saga 2: Revenge of the Seven. I’m not really a SaGa player, but I’ve seen so much positive word-of-mouth on it lately.






  • If by capital “R” Remake you mean the full three-game treatment FF7 received, Kitase’s already said they’re not planning on doing that again. Future remake projects, should they happen, will be smaller in scope. An FF9 project was leaked twice and is heavily rumored, so it’s most likely next (if it wasn’t quietly cancelled, anyway). We also don’t know exactly where it would fall on the spectrum between remaster and remake, but the Epic leak suggests it’s more of a remake.

    FFT is the one I’d like to see the most, and it has even more rumors around it. But, I would expect that would look something like Tactics Ogre Reborn, mostly a remaster. It could really use some modern features, like a move undo and some UI enhancements, like a helper for zodiac signs. What I want the most from it is an orchestrated soundtrack. It’s a gorgeous work that deserves the full treatment. I’d also love to see more content, like extra side quests, but I’m not holding my breath on that.

    FF6 is the most logical next step after those in terms of enduring popularity, especially if they want to target the Western market. It would probably be super controversial in the fandom, though.








  • I think this one’s going to sell quite well once word-of-mouth spreads.

    I’ve played several hours of this already and the deeper I get, the more it makes me think of Dark Souls. It has that same sort of cadence in the dungeons, just turn-based instead, with a party. What’s wild is even with how derivative the concept is, it’s a brilliant, fresh-feeling idea for dungeon design. I’ve been feeling like JRPG dungeons have been stale for a while now, and I’m loving both how dangerous the dungeon trash is and how there isn’t a ton of it. Normally by this point in a more traditional Japanese-style RPG I’m starting to skip around in boss rush mode. Not here. I’m wanting the challenge.

    It’s nowhere near as difficult as a Souls-like though. I’ve seen many complaints about how not-optional the dodge/parry system is, but at least so far, I think there are ways around it. I’m not even through Act 1 and there are already enough tools that even people that miss most dodges can find busted builds to offset with (and I’m sure I’ve missed a lot of helpful Pictos and other loot already).

    I have some nits to pick, but it’s been a great game on the whole so far. The soundtrack and voice acting in particular are top-notch.