Electronic Arts Inc. is laying off hundreds of workers and canceling a Titanfall game that was in development at its Respawn Entertainment subsidiary.

Between 300 and 400 positions were eliminated, including around 100 at Respawn, according to a person familiar with the cuts. The company had about 13,700 employees at the end of March 2024.

“As part of our continued focus on our long-term strategic priorities, we’ve made select changes within our organization that more effectively aligns teams and allocates resources in service of driving future growth,” Justin Higgs, a spokesman for the Redwood City, California-based company, said in a statement.

  • RightHandOfIkaros@lemmy.world
    link
    fedilink
    English
    arrow-up
    37
    ·
    11 hours ago

    Oh my god. It actually was a Titanfall game.

    I am fully convinced an exec at EA just has a personal hatred for Titanfall.

      • NOT_RICK@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        1
        ·
        6 hours ago

        I mean, that still sounds pretty fun. Their horde mode in TF2 was fun so I’d imagine this would be too

    • Psaldorn@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      9 hours ago

      For brain rotten morons that only care about money… they really don’t seem to want mine.

      Fuck 'em.

    • SuspiciousCatThing@pawb.social
      link
      fedilink
      English
      arrow-up
      2
      ·
      8 hours ago

      My hopes are somehow retroactively inflated learning it was real but at the same time also destroyed knowing that that means a new game is even less likely now.

  • A Wild Mimic appears!@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    22
    ·
    12 hours ago

    Publicly traded companies are detrimental to the health of the (gaming) ecosystem. A Titanfall game would have been a financial and cultural net positive for sure - maximizing for profit means losing out on everything else.

    • MudMan@fedia.io
      link
      fedilink
      arrow-up
      8
      arrow-down
      1
      ·
      11 hours ago

      It was an extraction shooter set in the Apex Legends/Titanfall universe, apparently.

      So we’re gonna need some citation on the “cultural net positive” issue, I’m afraid.

      Be mad at public companies if you want, but take some time to go find whoever convinced gaming execs that Escape from Tarkov was the next PUBG and they had a chance to slot in as the next Fortnite. You could have gotten a new Marathon campaign instead, speaking of cultural net positives.

      • magic_smoke@lemmy.blahaj.zone
        link
        fedilink
        English
        arrow-up
        5
        ·
        edit-2
        11 hours ago

        I mean the OG team who’d been together since MoH Allied Assault all the way through the early MW games, only to then make Titanfall are no longer with respawn.

        They’ve been for like half a decade. Whatever magic that company had has been long gone.

        Also if you want to feel old, Titanfall is basically the chronilogical half way point between allied assault and now.

        So however old the quake 3 engine felt in 2014 is how old that game should feel now, eek…

        • MudMan@fedia.io
          link
          fedilink
          arrow-up
          1
          ·
          11 hours ago

          Hah. That does makes me feel ancient for more than one reason.

          Titanfall is a particularly rough example for those comparisons because it’s only a last-gen title, technically. There was a 360 version, but it was a downport, technically the original is Xbox One. The 360 version definitely does look its age, though.

  • kernelle@0d.gs
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    2
    ·
    10 hours ago

    Would their size not be their detriment? I’m sure the people working there are passionate and want to deliver great quality experiences, but it also feels like games made by committee. Lacking soul and overarching vision, combined with a cash grab because all those people need to be paid.

    • orca@orcas.enjoying.yachts
      link
      fedilink
      English
      arrow-up
      5
      ·
      8 hours ago

      It’s usually more like execs needing bonuses. Less people at places like these usually means 1 person is now doing the work of 2. “No, we’re not backfilling these roles.” Queue collective groan from everyone left as they start to prepare their resumes.

      • kernelle@0d.gs
        link
        fedilink
        English
        arrow-up
        2
        ·
        8 hours ago

        Big companies profit from the labour of hardworking creatives. I’m just wondering how a company of their size can make good games with an incompetent leadership.

        I’m saying making games with budgets like theirs should be a dream and the results should be insane, but it’s up to management to make it happen. Instead they choose to rid themselves of talent and pocket the money.

        • orca@orcas.enjoying.yachts
          link
          fedilink
          English
          arrow-up
          2
          ·
          4 hours ago

          Yeah, you would think they’d be given the space to make something amazing, but the execs ruin it for everyone with insane deadlines, constant layoffs, and forcing devs to put in questionable moneymaker mechanics.

          There’s been a constant squeeze in tech for years now. You’re always expected to be faster and more efficient at each interval and it never eases up. I’d be happy to wait longer for a game if it means the devs aren’t stuck in a grueling loop that burns folks out and drains the end result of its soul.

          On top of that, games are insanely hard to make. So many system configurations and variables that can wreak havoc.