Last few years I’ve been excitedly waiting for sequels from several small-to-medium sized studios that made highly acclaimed original games—I’m talking about Cities: Skylines, Kerbal Space Program, Planet Coaster, Frostpunk, etc.—yet each sequel was very poorly received to the point I wasn’t willing to risk my money buying it. Why do you think this happens when these developers already had a winning formula?

  • Wahots@pawb.social
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    2 days ago

    Nothing went wrong. Remember the era where every sequel was straight to DVD? Who remembers The Lion King 2? How about Brother Bear 2? Sonic Adventure 2?

    It’s difficult to iterate on a piece of media that was written to be a standalone entity.

    The only exceptions really are when stories are split into multiple games (such as halo 1-3)

    • SCmSTR@lemmy.blahaj.zone
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      11 hours ago

      I forgot who or what it was who said this, but it was about musicians making albums. The first album they make was made with ideas from their entire lives before that point. The next one they only had a year or a few.

      The same could be said for great movies with shit sequels: first movie is a ball of fantastic ideas, anything lesser probably gets taken out… To be put in a crappy sequel. And then the next movie has to come out in only a few years. That just isn’t very much time to read and experience the world and innovate and stuff.

      Sure, it happens, but extremely rarely. And when it does, those are the truly special people worth following and giving loyalty to, in any platform or format or product or medium.

    • Revan343
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      2 days ago

      Lion King 2 was pretty good. Also, direct to VHS

      Uhh…there was a Brother Bear 2?

    • hazeebabee@slrpnk.net
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      2 days ago

      100% on everything except including sonic adventure 2 in your list. The chao garden was so great in that one i still go back and play it now and then. And the music to the intro stage is a straight up classic lol