I get why people love lost media. Thereās something thrilling about the idea that a half-forgotten cartoon or bootleg VHS might still be out there, waiting to be found. The internet eats that stuff upāforum deep dives, YouTube essays, decades-long hunts for proof.
But hereās what gets me: the flip side. The stuff that was everywhere. Huge hits. Critically adored. Easy to find. And yet⦠somehow, no one remembers. Not lost media. Lost consciousness. And itās way weirder.
One of them is the band Everclear. They were a major part of the ā90s alternative scene. They sold millions of albums, were critically respected, and you couldnāt escape their music videos on TV. But now? No one talks about them. Somehow, one-hit wonders like Harvey Danger get more nostalgic shoutouts than Everclear. And damn itāI still love that band. Yet their subreddit has only 874 subscribers. Thatās shockingly low for a group that should be iconic.
Another exampleāthis time from filmāis Road to Perdition. It was a box office smash, earning $180 million. Nominated for six Oscars. Won Best Cinematography. And yet⦠itās like it never existed. When people talk about Tom Hanks movies, this one rarely comes up. Even in gangster movie lists, it gets ignored. If youāre in your 20s or younger, you probably donāt even know this movie exists.
Now hereās another case of lost consciousness: Trine.
It came out in 2009. Sold over a million copies. On Steam, it has a 95% positive rating across 12,000+ reviewsāone of the most beloved games of its year, at least on paper. It launched a five-game franchise, and each sequel sold millions in turn. And yet⦠no one talks about Trine.
You have to understand how significant this was. In the 2000s, 2D platformers were mostly dead on PC and consoles. If you wanted one, you had to go handheldāGame Boy Advance, maybe DS. On other platforms, there were a few indie exceptions: Cave Story, Braid. But back then, āindieā wasnāt what it is now. In the 2000s, no one even knew what indie meant. And most indie platformers of the time? They lacked polish. Great ideas, sureābut not a lot of visual flair or technical sophistication.
Then came Trine.
It was gorgeous. The visuals still hold up today. Beautiful sprite work, luminous lighting, detailed backdrops. Trine had a beauty that other 2D platformers didnāt. And I know it was special because I actually finished itāand I donāt finish most games. I even left a review on Steam. I said something like: āTrine is about entering a vibrant world where you solve problems through unique characters. In this, it shines. Itās a true PC classic.ā And I still believe that.
It wasnāt just the art. The physics-based puzzles were brilliant. You had to think in terms of motion, weight, momentum. And instead of one playable character, you got three: a wizard, a thief, and a knight, each with unique abilities. The wizard could conjure boxes and teleport. The thief had a bow and a grappling hook. The knight had a sword and shield. Super fresh.
Also? Co-op mode. That was a huge draw. Not many 2D platformersāespecially in 2009āhad that. I didnāt play much co-op myself, but I know people who bought the game just for it.
So yes. Trine is incredible.
And yet⦠obscure. Forgotten. Go to YouTubeāno retrospectives. No nostalgia posts. No āremember this?ā energy. Itās like itās disappeared from memory.
Why?
I think part of it is that Trine was ahead of the curve. It brought back the 2D platformer before the revival fully kicked in. It helped revive the genreābut didnāt get the credit. Another factor? It was made by an indie studioāFrozenbyte, based in Finland. And while Trine became their flagship, theyāve made other titles too: Nine Parchments, Has-Been Heroes, Boreal Blade. I even liked their earlier top-down shooter, Shadowgrounds.
But Frozenbyte isnāt Nintendo. Theyāre not Capcom. Not even Devolver. Theyāre small. And even when the little guy wins, they rarely get their due.
Another reason: Trineās fanbase was mostly on PC. Yes, it came to PS3, but physical copies are rare. So I suspect most players were PC gamers. And for some reason, PC gaming classics donāt get the same nostalgic glow as console games. You donāt hear about Hexen or Divinity the same way you hear about old Nintendo or Sony titles. Thatās something Iāve noticed for a while.
I hope it changes. But Iām not holding my breath.
StillāIāll scream it to the heavens: Trine is amazing. It deserves to be remembered. Itās one of the most compelling, fun platformers Iāve ever played. Every minute I spent with it was worth it.
Trine was okay. Trine 2 was better. I didnāt care for the other sequels at all.
Road to Perdition was fine. Not great in my opinion.
Everclear did kick ass. But they did well for themselves, and their fans still remember them.