How might SNW explain the physiology of the Klingons that have ridged foreheads versus the smooth foreheads that come from the failed augment experiment in ENT? A refresher: during the run of ENT, Klingons attempted to replicate the experiment of Human Augments. It ends up failing, which results in the physiology of the population changing, thus giving a in-universe explanation for why the makeup in TOS varies from how they appear TMP and onward.

How might SNW address this bit of lore? TOS takes place during 2265-2269. SNW first episode “Strange New Worlds” is 2259, six years prior. We already know Klingons with ridged foreheads exist thanks to DIS. We even see some during “The Broken Circle”. Might one possible way of explaining the change be a shift in the military and/or political factions of the Empire that lead to more of the smooth foreheads Klingons dominating?

  • williams_482@startrek.websiteM
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    8 days ago

    I’ll stand by the position that the Enterprise augment virus arc was an error, and the “explanation” for Klingon ridges is the same one you should use for the bridge of the Enterprise looking like it was cobbled together from plywood and plastic beads. This issue was best left to Worf’s lampshade in DS9 Trials & Tribleations.

    It’s really interesting which visual differences humans will accept unthinkingly and which we will demand answers for. The Klingon ridges thing comes up constantly, but I have yet to see anyone earnestly ask why all the characters in Lower Decks have huge eyes and unnaturally uniform coloration, or why hand phaser beams in TOS go so much more slowly than later phasers and why everyone agrees to stay really still while they are being fired.

    • T156@lemmy.world
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      1 day ago

      This issue was best left to Worf’s lampshade in DS9 Trials & Tribleations.

      IMO, that was pushing the line as it was, since it still implies a distinct visual difference. It would have been better for Worf to use TOS-style make-up, and misdirect the remark as referring to the uniform instead or something along those lines.

      It’s really interesting which visual differences humans will accept unthinkingly and which we will demand answers for. The Klingon ridges thing comes up constantly, but I have yet to see anyone earnestly ask why all the characters in Lower Decks have huge eyes and unnaturally uniform coloration, or why hand phaser beams in TOS go so much more slowly than later phasers and why everyone agrees to stay really still while they are being fired.

      TOS, I think, generally gets a pass because it’s considered a relic of the 1960s, whereas the whole TNG-era was when Trek made it big, and they more or less defined the visual aspects for a lot of the franchise. If you talk about starships, people generally think you’re talking around the time of TNG, not TOS, or 32nd century Discovery.

      Animation, meanwhile, gets a pass both because they’re not quite as big, and that any differences can be dismissed as stylistic alterations made to suit the medium. People didn’t care that TAS made tribbles neon pink, instead of the more realistic fur colours that their real-life counterparts had.

      The most fuss, in my experience, really tends to happen when a visual alteration is thought of as being a retroactive change that “ruins” the existing image someone might have of something. Discovery’s Klingons and Enterprise get some controversy because there was already an Enterprise and Klingons around that time in-universe, and the new design is taken as replacing the old thing.

      By comparison, the Enterprise suddenly changing in TMP, or in TNG accepted not as replacements, but as being spurred by technological development, like with phasers/transporters being massively different. Or, that the change/original characters were minor enough that it’s not considered significant. There wasn’t a spat over Discovery’s revision of the Saurians, since the only prior depiction was as a background character in TMP, and in DS9, Trill/Ferengi were only shown a small handful of times, so changing them was accepted quite well.

      Personally, what I also find interesting, is what things people don’t question not changing. Like starships using the exact same technology in the exact same way, for 300 – 900 years. No-one building the human ships in the Federation has thought to significantly change the warp nacelle design, either based on the engine designs of other species, or just to shift it around a bit in all that time? No Vulcan inspiration, different successful engine technology, etc?

      It’s only been 100 years since we invented the auto-motive car, and we’ve already had variants of them for decades that aren’t just changing the wheel count, or making them slightly fancier. It seems weird that the Federation, for all its technological prowess and allegedly superiority by co-operation, has barely touched them for all that time, and that everything remains separate and species-linked. You’d expect at least one Federation space-vessel that does have mixed technologies, and a human framework to put them all together into a functional whole.

    • James R Kirk@startrek.website
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      8 days ago

      The revised Trill makeup in DS9 made that show literally unwatchable!

      EDIT: In earnest, I do find the hoop-jumping process of trying to find some canon explanations/connections a lot of fun, as long as nobody takes them too seriously (hard mode).

      • usernamefactory
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        7 days ago

        I think it’s great fun to try and puzzle these things out, as a fan. I also think it’s mind numbingly tedious to sit through an entire professionally produced episode designed to do it for us. Trials and Tribble-ations handled the matter perfectly.

    • askryan@startrek.website
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      8 days ago

      Yes, the Klingon augment thing was deeply stupid, both in-universe and out, and I think it’s to SNW’s strength that we’re all just going to pretend it didn’t happen.