I have a human character with hair and facial hair (beard, eyelashes eyebrows) made with curves from separate meshes like a scalp. I am attempting to rig my character, but when I select automatic weights for the base meshes, the hair doesn’t move at all, and the hair itself can only be parented to a bone. This is fine for the head hair, but not so much for the rest.
Is it possible to achieve rig deformation with curve hair?
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